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Jill Walker Seksjon for Humanisktisk Informatikk, Universitetet i Bergen Weblogger som forskningsverktøy Jill Walkers egen blogg Bloggposten inför gästföreläsningen jilltxt.net/?

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jo (or “young, beautiful girl”) games.” While many were doubtful about the market for female-targeted video games of any kind, the genre became hugely popular among young Japanese women, inspiring an entire subculture of dedicated players.

Since then, the genre has garnered surprising success worldwide, attracting the attention of more than 22 million women last year.

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For a brief introduction, here are a few lines i picked up from Wikipedia.

That’s a large number, especially considering how obscure and outlandish the otome games’ content tends to be.

Otome games follow a strict formula: The player is a heterosexual woman being courted by a host of attractive, young men.

Otome games are specifically designed for multiple playthroughs, encouraging the player to experience every potential lover’s storyline before finally revealing the “true” ending that ties them all together.

“The games aren’t actually about ending up with your one true love,” Cosmos said.

“It is a genre that appeals to all women not just in Japan but all across the world, and we feel that creating global applications will fulfill the needs of women worldwide.” Though the international market for these female-targeted dating sims has yet to reach the same fervor seen in Japan, many believe this is a simple problem of accessibility.

In the past, localized English versions of otome games either took too long to come out, or suffered from poor translation and alienating cultural references.

The recent release of Last year, otome company Voltage Inc.

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